A downloadable mod

Class clowns, awkward psychics, mad dancers, jolly stoners, and Arthurian tales stuffed in modern clothes. This is a short collection of skins that couldn’t quite fit in any particular category, so they’ve garnered a category of their own. The Weird Little Guys are largely eclectic in their moves, with strange powers and possibly even stranger origin stories, that can be played as tragic or hilarious in equal measure. This pack includes skins for the: Jabberwock, Myconid, Nightcrawler, Questing Beast, and Sandwurm. 

The Jabberwock is the quintessential “weird little guy”, they can be a trickster or class clown, or dangerous beast due to their rejection and unfamiliarity to reality and sanity. They warp the world around them and follow strange rules - not unlike the fae, but like the fae, be wary of their seemingly innocent hijinks. The Myconid meanwhile is also a misfit who wants to make the world more like themselves, but rather than forcing change, they offer it with a handshake, a pipe, or a fungal snack. They can be a horror movie monster or someone who simply wants to connect and understand, but in their own strange ways. The Nightcrawler, based on the silly little guy from Fresno, is interesting… I went into the design studying all the lore I could find and researching everything there was and… it was a mess with little to connect it all together. Then I made a move inspired by the graininess of the original video and other videos since: Cryptid Kind - and that’s the crux of the Nightcrawler. A Nightcrawler begs to be seen, to be remembered, to be noticed and not alone. Its moves draw people in and make it part of the crowd but when dawn comes… they are just a shadow of a memory. Oh how wild must you be to truly be remembered? 

The Questing Beast is not really silly, but is hopeful, fearful, poetic, and they live their lives like an Aurthurian legend or tragic romance novel. The Questing Beast deals with the theme of being the living Macguffin- the object people want to obtain or protect or use, with powers and potential they cannot use themselves, but is meant for another. Still though, they have the power to beguile and fangs to defend themselves if need be. Finally, there is the Sandwurm; the big awkward creature who deals in themes of blindness (literal or figurative) and true sight into things unseen by others. They’re a bit awkward at parties for sure, but whether you’re playing it literal or allegorical, they have the same goal as all the rest: to be understood and loved. 

Be weird, be quirky, be a chaotic mess, but above all else, be true to yourself and you’ll find your tribe of misfits and outcasts in no time. 

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